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Godot freezes when the AssetLib tab is opened due to RichTextLabel bug #16072
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CC @bojidar-bg |
Can't confirm on my machine (Arch Linux) using self-contained mode. |
It doesn't freeze for me but it stutters. Don't know if it's caused by the connection poll or by the large amount of prints to the console. EDIT: I misunderstood the original issue, I have nothing like that. |
Can anyone reproduce this issue in the current master branch? |
I remember encountering this months ago, both as described by the OP and @paul-dosenbrot . |
Potentially related: On linux, with empty project and slow internet connection switching quickly between asset lib and another "tab" causes editor to freeze up. From what I can tell, it's when asset lib initially load until asset lib is completely loaded |
Can someone still reproduce the original issue? |
I was able to reproduce what menip mentioned. I was not able to reproduce the original issue on linux. I will try to reproduce the original issue on Windows 10 tomorrow, but I think I did not experience this in the last time (thought I do not use Godot on Windows often). |
I could not reproduce this on windows 10 anymore (even with very slow internet), seems to be fixed for me. Godot Version: |
Seems like this is already solved them. We can reopen if someone can reproduce it. |
@vnen The root cause of freezing is still unsolved. I'm having it too in latest 3.2.1.stable (in a different context though, but I don't think it matters). Please, check my comment in neighbouring issue #17815 (comment) , I may have specified correct direct cause of freezing there (but I have no idea, how the engine comes into a state when the issue fires) |
Godot version:
3.0-rc3
OS/device including version:
Windows 10 x64
When I open the AssetLib tab from inside an empty project Godot's main window freezes.
The following error is written to the console in a infinite loop:
ERROR: RichTextLabel::_process_line: Index line=0 out of size (l.offset_caches.size()=0)
At: scene\gui\rich_text_label.cpp:117
I'm haven't unfortunately been able to consistently reproduce this error, but it's happened to me twice on two separate windows machines. In both cases it was the first time I have run Godot on that machine. Both of the projects were empty.
I hope this was helpful.
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