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Make the lightmap render result affected by the WorldEnvironment. #16398
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This will be fixed in 3.2 when the lightmapper is re-made: |
Cool, thanks. Thanks for the cool engine. |
Has the lightmapper been remade in 3.2? I thought rendering changes will be done for 4.0? |
Can anyone still reproduce this bug in Godot 3.2.3 or any later release? If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report (a MRP is a zipped Godot project with the minimal elements necessary to reliably trigger the bug). You can upload ZIP files in an issue comment with a drag and drop. |
This is still the case in 3.2.3 – the lightmapper doesn't take the environment light into account. It will be fixed by #40035 once it's merged. |
Closing as fixed by #44628 |
I suggest the environment map should affect the result of the Lightmapper.
Godot version:
ea99b90
OS/device including version:
Doesn't matter.
Issue description:
The WorldEnvironment doesn't affect the render result of the BakedLightmap.
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