You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Issue description:
Currently it seems like the only way to stop a rigidbody2d from rotating when falling is to put it in 'Character' mode and that's fine, but the moment you put it into character mode the ability to sleep doesn't exist. I found that this is normal in #7996
What would you like to happen instead?
I would love it if the "can_sleep" option is set to true then in character mode the sleeping works how you would expect it to just without the rotation when gravity is involved.
The text was updated successfully, but these errors were encountered:
Godot version:
3.0.2
OS/device including version:
Windows 10
Issue description:
Currently it seems like the only way to stop a rigidbody2d from rotating when falling is to put it in 'Character' mode and that's fine, but the moment you put it into character mode the ability to sleep doesn't exist. I found that this is normal in #7996
What would you like to happen instead?
I would love it if the "can_sleep" option is set to true then in character mode the sleeping works how you would expect it to just without the rotation when gravity is involved.
The text was updated successfully, but these errors were encountered: