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Godot version: 3.0
OS/device including version: Windows 10 64 bit
Issue description: This error on debugger just happen on the first run.
OpenGL ES 3.0 Renderer: ATI Mobility Radeon HD 4500 Series ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Condition ' status != 0x8CD5 ' is true. Continuing..: At: drivers\gles3\rasterizer_scene_gles3.cpp:4882 ERROR: RasterizerSceneGLES3::initialize: Directional shadow framebuffer status invalid At: drivers\gles3\rasterizer_scene_gles3.cpp:4907 GLES3: max ubo light: 409 GLES3: max ubo reflections: 455, ubo size: 144 ARVR: Registered interface: Native mobile
Need some help on this issue
The text was updated successfully, but these errors were encountered:
I believe the issue was reported already (although for some other video card).
Sorry, something went wrong.
How to fix it anyway?
I don't think there is a fix.
@mliitfall you here #12816.
Driver version? (not sure if supports GLES3)
Does not support GLES3 well, use GLES2 instead. GLES3 will be removed in 3.2 in favor of Vulkan, which does not support this GPU.
No branches or pull requests
Godot version: 3.0
OS/device including version: Windows 10 64 bit
Issue description:
This error on debugger just happen on the first run.
Need some help on this issue
The text was updated successfully, but these errors were encountered: