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Project crashes on Android if use 3d objects #17770

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maxim-sheronov opened this issue Mar 26, 2018 · 2 comments
Closed

Project crashes on Android if use 3d objects #17770

maxim-sheronov opened this issue Mar 26, 2018 · 2 comments
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@maxim-sheronov
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Godot version:
3.0.2.stable

OS/device including version:
Android 7.0 / Xiaomi Redmi Note 4X / Adreno 506

Issue description:
App crashes if I use any 3d object on the scene.

Steps to reproduce:
You can open scene with 3d object with visible=false, then enable it and app will crash.

Log from logcat:
03-26 08:38:09.076: A/DEBUG(8127): pid: 8049, tid: 8070, name: GLThread 8731 >>> org.godotengine.godot3dcrash <<< 03-26 08:38:09.191: A/DEBUG(8127): #11 pc 0062bb60 /data/app/org.godotengine.godot3dcrash-1/lib/arm/libgodot_android.so (_ZN20RasterizerSceneGLES316_render_geometryEPNS_10RenderList7ElementE+816) 03-26 08:38:09.191: A/DEBUG(8127): #12 pc 006286c8 /data/app/org.godotengine.godot3dcrash-1/lib/arm/libgodot_android.so (_ZN20RasterizerSceneGLES312_render_listEPPNS_10RenderList7ElementEiRK9TransformRK12CameraMatrixjbbbbb+10716) 03-26 08:38:09.191: A/DEBUG(8127): #13 pc 0063f31c /data/app/org.godotengine.godot3dcrash-1/lib/arm/libgodot_android.so (_ZN20RasterizerSceneGLES312render_sceneERK9TransformRK12CameraMatrixbPPN15RasterizerScene12InstanceBaseEiP3RIDiSB_iSA_SA_SA_SA_i+5516) 03-26 08:38:09.191: A/DEBUG(8127): #14 pc 012f863c /data/app/org.godotengine.godot3dcrash-1/lib/arm/libgodot_android.so (_ZN17VisualServerScene13_render_sceneE9TransformRK12CameraMatrixb3RIDjS4_S4_S4_i+4508) 03-26 08:38:09.191: A/DEBUG(8127): #15 pc 012f7434 /data/app/org.godotengine.godot3dcrash-1/lib/arm/libgodot_android.so (_ZN17VisualServerScene13render_cameraE3RIDS0_7Vector2S0_+568) 03-26 08:38:09.191: A/DEBUG(8127): #16 pc 0130f410 /data/app/org.godotengine.godot3dcrash-1/lib/arm/libgodot_android.so (_ZN20VisualServerViewport14_draw_viewportEPNS_8ViewportEN13ARVRInterface4EyesE+544) 03-26 08:38:09.191: A/DEBUG(8127): #17 pc 013105d0 /data/app/org.godotengine.godot3dcrash-1/lib/arm/libgodot_android.so (_ZN20VisualServerViewport14draw_viewportsEv+1032) 03-26 08:38:09.192: A/DEBUG(8127): #18 pc 012eba64 /data/app/org.godotengine.godot3dcrash-1/lib/arm/libgodot_android.so (_ZN18VisualServerRaster4drawEb+96) 03-26 08:38:09.192: A/DEBUG(8127): #19 pc 000d0e90 /data/app/org.godotengine.godot3dcrash-1/lib/arm/libgodot_android.so (_ZN4Main9iterationEv+1120) 03-26 08:38:09.192: A/DEBUG(8127): #20 pc 000881e0 /data/app/org.godotengine.godot3dcrash-1/lib/arm/libgodot_android.so (_ZN10OS_Android17main_loop_iterateEv+20) 03-26 08:38:09.192: A/DEBUG(8127): #21 pc 00098bf4 /data/app/org.godotengine.godot3dcrash-1/lib/arm/libgodot_android.so (Java_org_godotengine_godot_GodotLib_step+216) 03-26 08:38:09.192: A/DEBUG(8127): #22 pc 0023526d /data/app/org.godotengine.godot3dcrash-1/oat/arm/base.odex (offset 0x220000)

Minimal reproduction project:
godot_3d_crash.zip

@volzhs
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volzhs commented Mar 26, 2018

looks like duplicated with #12816

@maxim-sheronov
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You are right. So I close this

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