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"No loader found" error occuring when loading images. #18158
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I can confirm too, a user on the forums supplied a project that has this issue in exported game. edit: Forgot to add that I tested the project export in 3.0.6. Also it's occurring with a TileMap, so the issue is to do with resource loader in general not with TextureRect specifically. Similar to @armslice the error indicates that godot loader is searching for the following |
Having manually fixed every asset in the previously mentioned project I'm not sure that this is really a bug. It seems the user might have copied folders from a demo project and then manually renamed the copied folders in root of the project. This caused the issues. There is however a problem here with godot's design. There is no simple way to discover such an issue and there is no easy way to fix it in batch. Luckily this was a small project so going through it and fixing every asset manually wasn't too painful. @akien-mga might this have been fixed in 3.1 already? And if so, any chance of backport to 3.0? If not fixed in 3.1 already I reckon this is potentially a pretty serious problem. |
Yeah, the error doesn't seem to happen when trying to reproduce what is described in OP (3.1). If the issue is about broken dependencies after renaming resources externally, then this case is covered by #15673 |
Can anyone still reproduce this bug in Godot 3.2.2 or any later release? If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report (a MRP is a zipped Godot project with the minimal elements necessary to reliably trigger the bug). You can upload ZIP files in an issue comment with a drag and drop. |
Closing due to lack of update. Please comment if you can still reproduce this issue in the latest stable version of Godot. |
At random point I am encountering the following error:
0:00:29:0950 - No loader found for resource: res://Graphics/Images/Image1.jpg
Type:Error
Description: No loader found for resource: res://Graphics/Images/Image1.jpg
Time: 0:00:29:0950
C Error: Method/Function Failed, returning: RES()
C Source: core/io/resource_loader.cpp:186
C Function: _load
Godot Version 3.02.
The error appears at random occasions when loading a jpg into the TextureRect node. It seems to be occurring at random times as it works a lot of the time but on some occasions does not.
To reproduce repeatedly load a jpeg image into a TextureRect node.
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