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Issue description:
I develop my first huge project, and suffer from constantly appearing bug. It occurs in 1 hour probably, and only rebooting PC helps me.
First it show this message
-it dissallow me to continue debug and run my project
-it allows me to close editor and save files, but after trying run editor again it show me the message above again, and console window show me this output
after some investigation I uncomment _WGL_CONTEXT_DEBUG_BIT_ARB and the message above show me this log
Steps to reproduce:
It may my PC problem, I dont know
PS - I uses ultra-wide monitor with 2560x1080 resolution
The text was updated successfully, but these errors were encountered:
The errors you get are because your Windows GPU driver crashed, and therefore no longer provides OpenGL support. A reboot fixes it.
The question is what makes it crash. Several Windows 10 users are experiencing it, given recent history of quite bad Windows 10 updates I wouldn't exclude a driver fault, but it would be good to catch debug information on the actual driver crash to see what Godot call might cause it.
Godot version:
bf561c4
OS/device including version:
Windows10/GTX1060
Issue description:
I develop my first huge project, and suffer from constantly appearing bug. It occurs in 1 hour probably, and only rebooting PC helps me.
First it show this message
-it dissallow me to continue debug and run my project
-it allows me to close editor and save files, but after trying run editor again it show me the message above again, and console window show me this output
after some investigation I uncomment _WGL_CONTEXT_DEBUG_BIT_ARB and the message above show me this log
Steps to reproduce:
It may my PC problem, I dont know
PS - I uses ultra-wide monitor with 2560x1080 resolution
The text was updated successfully, but these errors were encountered: