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Issue description:
Godot sometimes highlights wrong line when error happens. It's always the previous non-empty line and probably has something to do with inline code blocks (e.g. single-line if with statement).
That's the isolated case I managed to reproduce the issue, but it might appear on other occasions too. Maybe.
In the given example, if you put any non-empty line (like another print etc.) between the if line and error line, debugger will show it correctly.
Godot version:
3.0/3.1-dev
Issue description:
Godot sometimes highlights wrong line when error happens. It's always the previous non-empty line and probably has something to do with inline code blocks (e.g. single-line if with statement).
That's the isolated case I managed to reproduce the issue, but it might appear on other occasions too. Maybe.
In the given example, if you put any non-empty line (like another print etc.) between the if line and error line, debugger will show it correctly.
Minimal reproduction project:
TestProject.zip
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