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Subcategorize "Script Variables" #22173

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11clock opened this issue Sep 17, 2018 · 2 comments
Closed

Subcategorize "Script Variables" #22173

11clock opened this issue Sep 17, 2018 · 2 comments
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@11clock
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11clock commented Sep 17, 2018

When you have a lot of variables in a script, it can get quite unwieldy to manage them in the inspector.

b2c361957a7df8a81235377e64db2d78

I would like to be able to subcategorize script variables, just like native nodes can.

6c4b3f79f966c0154c1f32ddb35eab87

@Ace-Dragon
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I'm in full agreement, that could be quite a handy feature to have if you use a lot of exported properties in a script.

The only obstacle I can think of right is how a script with categorized properties would look (then there's allowing existing games to make use of it without causing all of the objects to reset).

@vnen
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vnen commented Sep 17, 2018

Duplicate of #4378

@vnen vnen marked this as a duplicate of #4378 Sep 17, 2018
@vnen vnen closed this as completed Sep 17, 2018
@vnen vnen added the archived label Sep 17, 2018
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