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MeshInstance2D ImageTexture, not working #23636

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steelxt opened this issue Nov 10, 2018 · 2 comments
Closed

MeshInstance2D ImageTexture, not working #23636

steelxt opened this issue Nov 10, 2018 · 2 comments
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@steelxt
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steelxt commented Nov 10, 2018

Godot version:

GODO 3.1 alpha 121cead
OS/device including version:

Windows 10 amd Ryzen 5 VEGA 8 GPU:
Issue description:

ImageTextture won't load images and should load an image as a texture

Steps to reproduce:
Create MeshInstance2d,
Add ImageTexture in texture option
try to add new image and always be empty

@clayjohn
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When you click the "Texture" property are you then selecting "Load" or are you selecting "ImageTexture"?

The proper way to assign a texture in Godot is using "Load". On import godot converts the image into a texture for you. So trying to do so again will cause an error. Someone had the same issue a few days ago as well, #23574.

@Chaosus
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Chaosus commented Apr 17, 2019

Yeah, seems to be a none-bug.. just an incorrect usage

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