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MeshInstance2D ImageTexture, not working #23636
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When you click the "Texture" property are you then selecting "Load" or are you selecting "ImageTexture"? The proper way to assign a texture in Godot is using "Load". On import godot converts the image into a texture for you. So trying to do so again will cause an error. Someone had the same issue a few days ago as well, #23574. |
Yeah, seems to be a none-bug.. just an incorrect usage |
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Godot version:
GODO 3.1 alpha 121cead
OS/device including version:
Windows 10 amd Ryzen 5 VEGA 8 GPU:
Issue description:
ImageTextture won't load images and should load an image as a texture
Steps to reproduce:
Create MeshInstance2d,
Add ImageTexture in texture option
try to add new image and always be empty
The text was updated successfully, but these errors were encountered: