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Exported Game exe doesn't run on other computers #23866
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Mono must be installed on system, i think |
So, I would need to list mono as a requirement for my player base? Has anyone else had this issue or figured out an alternative to having a mono requirement? |
C# support isn't finished yet. I believe the plan is to include a Mono runtime library with exported C# projects in the end, thereby removing the requirement for players to install mono. Also see #18364 C# status and plans towards 3.1 It states: "2. Finish project exporting. This is almost done. It's just missing exporting the right mono runtime library for the target platform, making it work with the Export PCK/Zip(-only) option, and more testing of course." It may be possible to simply copy the Mono runtime library into your exported project's folder, but I don't know from the top of my head which files you need (start with |
What if my code doesn't use any C#? |
Godot version:
3.0.6 Mono Version
OS/device including version:
Windows 10
Issue description:
I exported my finished game for windows and the exe file for the game runs fine on my computer, however, when others download the exe and pck files, they get this error (Cannot Find mono in the registry)
(I'm not sure why it's so blurry, but i did not take this photo)
https://media.discordapp.net/attachments/514232464873619483/514623850756046849/unknown.png
Here is my game download:
https://kaideu.itch.io/just-another-space-shooter
Am I to assume that the person downloading needs to have something pre-installed to allow them to play this? or is this a mono export bug?
Steps to reproduce:
Minimal reproduction project:
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