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faults in vr godot 3.1 beta #24888

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Saikol opened this issue Jan 10, 2019 · 2 comments
Closed

faults in vr godot 3.1 beta #24888

Saikol opened this issue Jan 10, 2019 · 2 comments

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@Saikol
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Saikol commented Jan 10, 2019

Godot version:
Godot 3.1 Beta

OS/device including version:
Samsung J2 Pro (version: Android 7.1)
OpenGL ES 3.0
Procesador de GPU: Adreno TM 308

Issue description:
when a vr camera is placed and the application is exported to Android, it remains in the godot logo.

Steps to reproduce:
Place a vr camera in a scene with the vr script for mobile devices.

@Chaosus Chaosus added this to the 3.1 milestone Jan 10, 2019
@DrMoriarty
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As far as I know Adreno mostly not workable with ES 3.0 driver
#12816

@akien-mga
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Indeed, you should use OpenGL ES 2.0 for Adreno 3xx devices.

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