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Godot version: Godot 3.1 Beta
OS/device including version: Samsung J2 Pro (version: Android 7.1) OpenGL ES 3.0 Procesador de GPU: Adreno TM 308
Issue description: when a vr camera is placed and the application is exported to Android, it remains in the godot logo.
Steps to reproduce: Place a vr camera in a scene with the vr script for mobile devices.
The text was updated successfully, but these errors were encountered:
As far as I know Adreno mostly not workable with ES 3.0 driver #12816
Sorry, something went wrong.
Indeed, you should use OpenGL ES 2.0 for Adreno 3xx devices.
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Godot version:
Godot 3.1 Beta
OS/device including version:
Samsung J2 Pro (version: Android 7.1)
OpenGL ES 3.0
Procesador de GPU: Adreno TM 308
Issue description:
when a vr camera is placed and the application is exported to Android, it remains in the godot logo.
Steps to reproduce:
Place a vr camera in a scene with the vr script for mobile devices.
The text was updated successfully, but these errors were encountered: