Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Visual Shader Editor: right click menu gets cropped #25286

Closed
noidexe opened this issue Jan 24, 2019 · 1 comment · Fixed by #26164
Closed

Visual Shader Editor: right click menu gets cropped #25286

noidexe opened this issue Jan 24, 2019 · 1 comment · Fixed by #26164

Comments

@noidexe
Copy link
Contributor

noidexe commented Jan 24, 2019

Godot version:
3.1.beta.calinou.42ce497

OS/device including version:
Linux 64

Issue description:
On the visual shader editor dock, the right click menu might get cropped(see screenshot 1) or not fit on screen depending on screen resolution(see screenshot 2).
There are two causes for this:

  • The mouse pointer always marks the top left position of the menu. This is different to how it works in most OSs.
  • If the menu is taller than the screen it doesn't get split in two parts.

Screenshot 1:
image
Screenshot 2:
image

@Chaosus
Copy link
Member

Chaosus commented Jan 26, 2019

That menu should be ideally pinned to the left side of that graph(simular to visual script), current right-click behavior works ugly as hell

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants