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Steam is counting hours spent in Godot only if you are in the Project Manager. Meaning while you are editing a projects, hours will not get counted.
What I suspect the issue is, is that the Godot executable exits, when you select the projects and starts again. Instead you could implement it so it makes a subprocess of itself. So with this solution, I do not think Steam specific binaries would need to be implemented.
Useful tool (for Windows): Process Explorer (can be downloaded from Microsoft's website).
Steps to reproduce:
Download Godot from Steam.
Open Godot.
Open a project.
The text was updated successfully, but these errors were encountered:
Godot version:
v3.1.stable.official
Issue description:
Steam is counting hours spent in Godot only if you are in the Project Manager. Meaning while you are editing a projects, hours will not get counted.
What I suspect the issue is, is that the Godot executable exits, when you select the projects and starts again. Instead you could implement it so it makes a subprocess of itself. So with this solution, I do not think Steam specific binaries would need to be implemented.
Useful tool (for Windows): Process Explorer (can be downloaded from Microsoft's website).
Steps to reproduce:
The text was updated successfully, but these errors were encountered: