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Based on my investigations it seems this issue wasn't an exact duplicate of #27222 because it seems while this issue no longer occurs in a semi-recent nightly build, the issue described in #27222does still occur.
Godot version:
3.1
OS/device including version:
Windows 10 x64 / NVIDIA GeForce GTX 1060 6GB / Intel Core i7 4790K
Issue description:
Changing the type of a node that has been transformed into ROOT deletes all nodes
Steps to reproduce:
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