Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Changing the type of a node that has been transformed into ROOT deletes all nodes #27246

Closed
rogeriodec opened this issue Mar 19, 2019 · 4 comments
Labels

Comments

@rogeriodec
Copy link

Godot version:
3.1

OS/device including version:
Windows 10 x64 / NVIDIA GeForce GTX 1060 6GB / Intel Core i7 4790K

Issue description:
Changing the type of a node that has been transformed into ROOT deletes all nodes

Steps to reproduce:

  1. Create a new scene / 3D scene
    image
  2. Create a new node
    image
  3. Right click on the new node and click on "Make Scene Root"
    image
  4. Right click on the new root node and click on "Change Type" (choose for example, "Spatial")
    image
  5. All children nodes disappear
    image
  6. And also you can't undo
    image
@Zylann
Copy link
Contributor

Zylann commented Mar 20, 2019

Similar to #27222

@Zireael07
Copy link
Contributor

But not an exact dupe, I believe?

@groud
Copy link
Member

groud commented Mar 21, 2019

Yes, closing as a duplicate of #27222

@follower
Copy link
Contributor

Based on my investigations it seems this issue wasn't an exact duplicate of #27222 because it seems while this issue no longer occurs in a semi-recent nightly build, the issue described in #27222 does still occur.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

5 participants