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Possible cyclic resource inclusion for .cs files #27257
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This happens to me a lot but without any seeming consistency. (https://github.com/nathanjwtx/Jungle-Jump/tree/move_and_slide_snap Try making changes to SetMoveSlide(bool platform) in Player.cs, saving, and then switching back to the editor. It's been crashing/freezing a lot since I added that method.
Godot 3.1.1 stable/Windows 10/VS Code/C#/NVidia GTX 1050/OpenGL ES 3.0/Godot running on GPU |
Godot has crashed on me nearly 2 dozen times today. I've now started seeing this error crop up:
If there's any file that I can attach then please let me know how to find it. It really doesn't like me switching between external editor and main Godot window although I have had one back to back crash today; crash, restart, instantly froze again. |
Don't know if this log file helps or not |
I'm getting these when loading the same resource from different |
I've been getting
or
in verbose logging whenever my C# files are changed outside of Godot, it doesn't tend to crash Godot but instead freezes the engine. In this case I then need to kill it via a task manager. I'm using Linux with the official 3.1.1 mono release. |
@Spartan322 : I believe that's a separate issue? |
Maybe, it would help if I could actually get more verbose logging from Godot regarding Mono intercommunication, the only other thing I have is the Mono logs and Mono itself isn't the problem. (if it was I could at least maybe figure out what I'm doing wrong, but nothing I've done is beyond normal C#) Also the reason I'm unsure is that its a shared error with two other reports on this issue, if they're not associated with this issue (which we can't even determine) then I'm not the first to have these types of issues and I'm unsure where to put it and even more I'm not even sure how to report it better. Even weirder is I've yet to experience this problem inside Godot's text editor. Which suggests its Godot managing Mono very poorly at least regarding in the core/resource calls that error out. Also its a bit annoying that I can randomly get |
Is this still reproducible in current 3.2 builds? Note that this issue should stay about possible cycle resource inclusion for If you experience it with different kinds of files (e.g. |
I'm changing the label as this is not a bug with the mono module but with godot core. And it may be a duplicate of the issues I mentioned. |
Closing as duplicate of #10946 then. |
It has been passed to milestone 4.0 |
Still present in 4.0 alpha |
@markdibarry Please open a new issue with a minimal reproduction project attached. |
Godot version:
Godot version 3.1
OS/device including version:
Windows 10 Desktop
Issue description:
I get possible cyclic resource inclusion for a .cs file. If I execute the project, it crashes Godot. The filename is same in Godot and the Windows File Directory.
Steps to reproduce:
Minimal reproduction project:
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