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Unstoppable error flood freezes editor after trying to generate a Concave Collision Shape #27728
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Looks like an old problem has been revived - #21141 |
I have the same problem when I try this on a CapsuleMesh. Using 3.1.1 Stable Mono. |
Also happens with Convex collision shapes, on master (76678b2). My object is just a single mesh, so I don't think multiple meshes are the issue. |
Interestingly, mine fails on convex but is fine for trimesh. |
Still valid in 3.2.4 beta3 |
Present in |
Closing per @kleonc's comment. |
Godot version:
3.1 Stable
OS/device including version:
Windows 10 Intel HD graphics 520
Issue description:
When you try to create a concave collision shape from this menu
You will get this error:
ERROR: build: Condition ' O == __null ' is true. Continuing..:
At: core/math/quick_hull.cpp:402
ERROR: build: Condition ' !F2 ' is true. Continuing..:
At: core/math/quick_hull.cpp:428
Sometimes it will stop and will generate a concave mesh but some times it won't stop at all and you will be forced to exit godot.
Steps to reproduce:
(I think this happens in objects that are made out of separated meshes)
*Create an object in some editor, import it into godot
*Select its meshinstance
*From the mesh menu select create concave staticbody
*It freezes.
Minimal reproduction project:
Try to generate concave staticbodies for these:
objects.zip
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