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Godot 3.1 Crash on specific devices #27883
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are you using gles2? |
No I'm using gles3 renderer, however i ran tests with gles2 fallback but it didn't change the result. The project was upgraded from godot 3.0.6 to 3.1(i'm not sure if this info is helpful). |
I also have the same problem. I have 2 projects atm, the first one works smoothly, the second project crashes all the times. about crashing project: seems not device specific. |
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found a fix.
after making these changes, the game ran almost perfectly on Samsung Galaxy S4 and S5. I havent tried it on iphone yet, but i will soon. |
"Remove default environment", and "etc and etc2"... looks like someone hit TWO issues that were supposed to be closed? |
not working for me. |
I found the issue related to In the end, I changed I'm sorry I can't provide MRP atm, I'm looking forward to do it asap. |
@canvasbushi @burstina Please provide minimal reproduction projects, and please run each other's reproduction projects to confirm if they work or not on your devices. |
ouch, sorry I got catched in deadlines and I forgot about MRP. |
Hello all. I'm not sure I should create another issue, so I'll write details here, because it can be relevant. If I'm wrong - let me know, I'll spawn a separate issue. So, I was trying to use my old Galaxy S4 (GT-I9505) as a main phone for debugging and developing an app. I flashed it to Android 9 with this LineageOS 16 variation (gt9505-Optimized-LineageOS-16.0-V14-Signed.zip file) to be able to work normally with all godot features (it was on Android 4.4.2 afair originally, so some features were not available to me), and then I found something strange. It seems that I tried the phone with my own app first time and the app just always froze on it. After some thoughts, I decided to try and see if some "standard" godot projects would work. And to my luck, I chose Then I've tried it with my app, but no luck here, - it still freezes. Here's a full logcat. As far as I understand, errors are mostly GPU related. |
@Arech Try switching to the GLES2 renderer before exporting the project to Android. The GLES3 renderer has known bugs on Android, especially on lower-end devices. |
@Calinou indeed, GLES2 works. Thanks! |
The solution for anyone experiencing crashes on lower-end Android devices is to use GLES2. |
Godot version:
3.1
OS/device including version:
Samsung Galaxy S5, S4 and iPhone 5s and 6 Plus
Issue description:
Crash on startup for all except S4, instead crash on the first scene of my project.
Samsung Galaxy S5 whenever APK Expansion is used, resource cannot be found error is triggered.
Steps to reproduce:
load any 3.1 project on real devices listed above. project for arm7 and 8
Minimal reproduction project:
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