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#5172report the control not clip input, but I found viewport no work either.
I cannot find a simple way to let the control node not get gui_input when it's out of it's parent control node(with clip content) or a viewport. I dont understand why a node outside of a viewport
can still catch input, it makes no sense.
What I can do now is check if the the parent get the input too.
And I cannot use mouse_enter exit to check if the mouse is in parent box, because the final mouse enter/exit area is the blue area in the pic above, not only the parent block.
The text was updated successfully, but these errors were encountered:
Godot version:
<3.1>
#5172report the control not clip input, but I found viewport no work either.
I cannot find a simple way to let the control node not get gui_input when it's out of it's parent control node(with clip content) or a viewport. I dont understand why a node outside of a viewport
can still catch input, it makes no sense.
What I can do now is check if the the parent get the input too.
And I cannot use mouse_enter exit to check if the mouse is in parent box, because the final mouse enter/exit area is the blue area in the pic above, not only the parent block.
The text was updated successfully, but these errors were encountered: