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I'd like to propose a way for exported variables not to show up in the inspector. This is for when the variable needs to be saved into a PackedScene, but should not be editable by designers.
An example of such a variable could be the state of an NPC.
In order to not mess with the parser too much, it could be added as a keyword, like this:
export hidden (STATE) var state : int = STATE.IDLE
The text was updated successfully, but these errors were encountered:
I'd like to propose a way for exported variables not to show up in the inspector. This is for when the variable needs to be saved into a PackedScene, but should not be editable by designers.
An example of such a variable could be the state of an NPC.
In order to not mess with the parser too much, it could be added as a keyword, like this:
The text was updated successfully, but these errors were encountered: