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CSG flicker rendering bug with all union, one subtraction box #33121
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Though it does not look quite as bad anymore, this issue is still present in Godot 3.2.3 stable and Godot 3.2.4 beta2: Steps to replicate:
Issue is also present if all CSGBoxes have default Inspector values (Union). There is also a very noticeable reduction in Editor framerate with only 10 CSG boxes in the scene. |
@golddotasksquestions Please open a new issue with a minimal reproduction project attached. |
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Godot version:
Godot 3.2 alpha3
OS/device including version:
Win7 Nvidia
Issue description:
Stable visual positional flicker on the mesh with almost overlapping CSG boxes with one subtraction box covering the area (outerbox)
Steps to reproduce:
Move the CSG boxes on the z-axis until they almost overlapp in the minimal project:
Minimal reproduction project:
csg_flicker_bug.zip
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