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Issue description:
Could be another case of #30538, dunno (judging from #30538 (comment), it could be revived). I noticed that sometimes my resources still shuffle, even though it should be fixed. I just
found a test case that reproduces it 100%, so I think it's time to open an issue about it.
Steps to reproduce:
Open the reproduction project
Open "Nodes/UI/InGame/UI.tscn" scene
Open the same scene in some external text editor
Go to line 162. Notice the animation has id=16
Save the scene in Godot
Animation is now id=15
This always happens.
Minimal reproduction project: ReproductionProject.zip
(this is a dump of my game with irrelevant parts removed)
The text was updated successfully, but these errors were encountered:
Not sure if related, but AnimatedSprite's animations can move around.
I'll add this issue to 3.2 milestone, because similar pointless changes happen A LOT (and the other similar issue had 3.2 too). While you can, heh, just discard these changes, there's always a risk of discarding your work and it's... uncomfortable.
Godot version:
3.2 beta1
Issue description:
Could be another case of #30538, dunno (judging from #30538 (comment), it could be revived). I noticed that sometimes my resources still shuffle, even though it should be fixed. I just
found a test case that reproduces it 100%, so I think it's time to open an issue about it.
Steps to reproduce:
This always happens.
Minimal reproduction project:
ReproductionProject.zip
(this is a dump of my game with irrelevant parts removed)
The text was updated successfully, but these errors were encountered: