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Sub-resource id changes for no reason #33411

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KoBeWi opened this issue Nov 7, 2019 · 3 comments
Closed

Sub-resource id changes for no reason #33411

KoBeWi opened this issue Nov 7, 2019 · 3 comments

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@KoBeWi
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KoBeWi commented Nov 7, 2019

Godot version:
3.2 beta1

Issue description:
Could be another case of #30538, dunno (judging from #30538 (comment), it could be revived). I noticed that sometimes my resources still shuffle, even though it should be fixed. I just
found a test case that reproduces it 100%, so I think it's time to open an issue about it.

Steps to reproduce:

  1. Open the reproduction project
  2. Open "Nodes/UI/InGame/UI.tscn" scene
  3. Open the same scene in some external text editor
  4. Go to line 162. Notice the animation has id=16
  5. Save the scene in Godot
  6. Animation is now id=15

This always happens.

Minimal reproduction project:
ReproductionProject.zip
(this is a dump of my game with irrelevant parts removed)

@chiguireitor
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Have this issue too, today i compiled tools beta2, will keep an eye on this issue as it affects mergability of different branches of my project.

@KoBeWi
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KoBeWi commented Dec 31, 2019

Not sure if related, but AnimatedSprite's animations can move around.
image

I'll add this issue to 3.2 milestone, because similar pointless changes happen A LOT (and the other similar issue had 3.2 too). While you can, heh, just discard these changes, there's always a risk of discarding your work and it's... uncomfortable.

@akien-mga
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Duplicate of #22226.

@KoBeWi KoBeWi removed this from the 3.2 milestone Jul 25, 2020
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