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[WIP] GLES2 error: initialize: Directional shadow framebuffer status invalid on macOS #33739

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follower opened this issue Nov 19, 2019 · 2 comments

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@follower
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follower commented Nov 19, 2019

{ [WIP Report] See: #26570 for original details. Created issue as requested in #31259 (comment) }

Godot version: v3.1.2-rc1_osx.64

OS/device including version: Mac

Issue description:

The shadows in the editor & application are incorrect and display "garbage" which seems like uninitialized memory--and changes over time.

When the application is run the following error is displayed in Error console:

E 0:00:00:0266   Directional shadow framebuffer status invalid
  <C Source>     drivers/gles2/rasterizer_scene_gles2.cpp:3378 @ initialize()
  • Incorrect shadows in editor: godot-directional-shadow-buffer-bug--editor

  • Incorrect shadows in application: godot-directional-shadow-buffer-bug--app

Steps to reproduce:

[TODO]

Minimal reproduction project:

[TODO]

Note:

@clayjohn
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Looks like #31259 just needs to be cherrypicked.

@akien-mga
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akien-mga commented Dec 19, 2019

Created issue as requested in #31259 (comment)

What I was referring to is a new issue for the 3.2 branch to cater to @endragor's comment in #31259 (comment).

This WIP report seems to be a duplicate of #26570 which is already fixed? So I'll close as fixed in 3.2, and #31259 already has the cherrypick:3.1 label which identifies it as a candidate for including in the 3.1 branch.

@akien-mga akien-mga modified the milestones: 3.1, 3.2 Dec 19, 2019
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