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Godot version:
Beta.1 OS/device including version:
Windows Server 2008 Issue description:
When trying to export a project from CMD using the following command godot.exe --export --no-window inside the project folder, i get ALERT: Your video card driver does not support any of the supported OpenGL versions. Please update your drivers or if you have a very old or integrated GPU upgrade it. The message makes sense since this is a virtual machine and does not have a graphics card that supports OpenGL. What doesn't make sense is why is why the check is happening when exporting, it should only run when starting the actual game.
I would guess that i need a headless (server) version of godot that does not have video support?
EDIT: Found this #11389. Guess i'm out of luck if thats what i need 😬
The text was updated successfully, but these errors were encountered:
Indeed, this is a duplicate of #11389. Note that you should be able to run Godot in a virtual machine by installing mesa-dist-win, which is a software OpenGL 3.3 implementation.
Indeed, this is a duplicate of #11389. Note that you should be able to run Godot in a virtual machine by installing mesa-dist-win, which is a software OpenGL 3.3 implementation.
That is great, thank you! I would've never imagined such a thing existed.
Just passing by to add a possible solution because I also wanted to run Godot 3.5 on a Virtual Box running Windows and I ended up using this DLL https://fdossena.com/?p=mesa/index.frag. You just have to copy it next to your Godot.exe and it works for me :)
Godot version:
Beta.1
OS/device including version:
Windows Server 2008
Issue description:
When trying to export a project from CMD using the following command
godot.exe --export --no-window
inside the project folder, i getALERT: Your video card driver does not support any of the supported OpenGL versions. Please update your drivers or if you have a very old or integrated GPU upgrade it.
The message makes sense since this is a virtual machine and does not have a graphics card that supports OpenGL. What doesn't make sense is why is why the check is happening when exporting, it should only run when starting the actual game.I would guess that i need a headless (server) version of godot that does not have video support?
EDIT: Found this #11389. Guess i'm out of luck if thats what i need 😬
The text was updated successfully, but these errors were encountered: