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Godot version: Git ebdd2bc
OS/device including version: Fedora 31
Issue description:
Depending on when you change the editor camera FOV, it may not always apply to the running project when editor camera replication is enabled.
This is not limited to FOV; the same bug occurs with the camera's near and far plane values.
Steps to reproduce:
Minimal reproduction project: Any 3D project can do, but you can use this one for testing purposes: test_dithering.zip
The text was updated successfully, but these errors were encountered:
Still reproducible in the 3.2.3-stable.
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Godot version: Git ebdd2bc
OS/device including version: Fedora 31
Issue description:
Depending on when you change the editor camera FOV, it may not always apply to the running project when editor camera replication is enabled.
This is not limited to FOV; the same bug occurs with the camera's near and far plane values.
Steps to reproduce:
Minimal reproduction project: Any 3D project can do, but you can use this one for testing purposes: test_dithering.zip
The text was updated successfully, but these errors were encountered: