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Issue description:
If you create a wall composed of multiples shapes, with tilemap for example, and then you hit the intersection between 2 shapes with a ball, the physics engine will considere that the ball should bump in a corner, even if the corner is filled by the adjacent shape.
This basically makes some 2D ball based games impossible to create.
Steps to reproduce:
Just run the project below with collision shapes visible
Godot version:
3.1
OS/device including version:
Windows 10
Issue description:
If you create a wall composed of multiples shapes, with tilemap for example, and then you hit the intersection between 2 shapes with a ball, the physics engine will considere that the ball should bump in a corner, even if the corner is filled by the adjacent shape.
This basically makes some 2D ball based games impossible to create.
Steps to reproduce:
Just run the project below with collision shapes visible
Minimal reproduction project:
https://github.com/sollidsnake/godot-corner-collision-issue
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