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2D corner collision issue #34025

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subtyven opened this issue Nov 30, 2019 · 2 comments
Closed

2D corner collision issue #34025

subtyven opened this issue Nov 30, 2019 · 2 comments

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@subtyven
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Godot version:
3.1

OS/device including version:
Windows 10

Issue description:
If you create a wall composed of multiples shapes, with tilemap for example, and then you hit the intersection between 2 shapes with a ball, the physics engine will considere that the ball should bump in a corner, even if the corner is filled by the adjacent shape.

This basically makes some 2D ball based games impossible to create.

Steps to reproduce:
Just run the project below with collision shapes visible

Minimal reproduction project:
https://github.com/sollidsnake/godot-corner-collision-issue

@KoBeWi
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KoBeWi commented Dec 5, 2019

Related to #32182 (probably)

@subtyven
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subtyven commented Jan 4, 2020

Related to #32182 (probably)

@KoBeWi KoBeWi added the archived label Jan 4, 2020
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