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Godot version:
3.1.2.stable.custom_build
OS/device including version:
Linux midova 5.4.6-arch1-1 #1 SMP PREEMPT Sat, 21 Dec 2019 16:34:41 +0000 x86_64 GNU/Linux
Issue description:
When instancing a 3D scene under a ViewportContainer, type-specific gizmos (light/camera/etc.) are invisible.
Steps to reproduce:
Spatial
Camera
Minimal reproduction project:
Reproes in the multitouch cubes demo on current master (c34a2b423bcbf5134dbccb0836c0da33696621a2).
The text was updated successfully, but these errors were encountered:
Seems fixed in 3.2.3
Sorry, something went wrong.
Confirmed fixed in 3.2.3. Thanks!
No branches or pull requests
Godot version:
3.1.2.stable.custom_build
OS/device including version:
Linux midova 5.4.6-arch1-1 #1 SMP PREEMPT Sat, 21 Dec 2019 16:34:41 +0000 x86_64 GNU/Linux
Issue description:
When instancing a 3D scene under a ViewportContainer, type-specific gizmos (light/camera/etc.) are invisible.
Steps to reproduce:
Spatial
orCamera
in the second sceneThere is still the standard 3D gizmo.
Minimal reproduction project:
Reproes in the multitouch cubes demo on current master (c34a2b423bcbf5134dbccb0836c0da33696621a2).
![1577278019](https://user-images.githubusercontent.com/2496231/71445943-6f51f180-26ec-11ea-910d-7ab634555be7.png)
The text was updated successfully, but these errors were encountered: