Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Sub Viewport interferes with Gizmos #34602

Closed
rcorre opened this issue Dec 25, 2019 · 2 comments
Closed

Sub Viewport interferes with Gizmos #34602

rcorre opened this issue Dec 25, 2019 · 2 comments

Comments

@rcorre
Copy link
Contributor

rcorre commented Dec 25, 2019

Godot version:

3.1.2.stable.custom_build

OS/device including version:

Linux midova 5.4.6-arch1-1 #1 SMP PREEMPT Sat, 21 Dec 2019 16:34:41 +0000 x86_64 GNU/Linux

Issue description:

When instancing a 3D scene under a ViewportContainer, type-specific gizmos (light/camera/etc.) are invisible.

Steps to reproduce:

  1. Set up the following tree:
  • Spatial
    • Camera
  1. Instance the scene from 1 in the following tree
  • ViewportContainer
    • Viewport
      • Spatial (instanced)
  1. Select the Spatial or Camera in the second scene
  2. Note that there is no camera-gizmo (the purple box that shows where the camera points).
    There is still the standard 3D gizmo.

Minimal reproduction project:

Reproes in the multitouch cubes demo on current master (c34a2b423bcbf5134dbccb0836c0da33696621a2).
1577278019

@KoBeWi
Copy link
Member

KoBeWi commented Nov 11, 2020

Seems fixed in 3.2.3

@KoBeWi KoBeWi closed this as completed Nov 11, 2020
@KoBeWi KoBeWi added this to the 3.2 milestone Nov 11, 2020
@rcorre
Copy link
Contributor Author

rcorre commented Nov 11, 2020

Confirmed fixed in 3.2.3. Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants