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ERROR: _load: Failed loading resource #34777
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Can you upload a minimal reproduction project, please? |
@git2013vb that error seems to be produced by your add on |
file-editor is a plugin from AssetLib. However I have same problem if I have a CSV file in project , Can be the translate one or another one (even an empty one) as you can see.:
edit: I added a very simple project . you will see the error if you double click in res://newfolder/test.csv Godot 3.2beta5.mono - Debian 10 |
@git2013vb The Also, when you save a CSV file, make sure it uses UTF-8 encoding without BOM. |
The same happen with normal csv file (translation). as you can see in another csv file not empty:
|
It's still happenning; apparently Godot can't load CSV's in its current build. |
@henriquelalves Are you loading a translation CSV or a generic (non-translation CSV)? You can select the import type by selecting the CSV in the FileSystem dock, going to the Import dock, choosing the type then clicking Reimport. |
I'm using a normal CSV file (I reimported it as normal CSV via Editor). I created another issue about it with a minimal example: #38245 willnationsdev clarified to me that CSV files can't be loaded as "TextFile resources", but they don't seem to be exportable as normal Resources too. |
Closing as duplicate of #38245. |
Godot version:
3.2beta4
OS/device including version:
Debian 10
Issue description:
Steps to reproduce:
It happen with any csv file in any folder
Minimal reproduction project:
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