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AudioStreamPlayer ignores Resource loop option #35314
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I can't reproduce it, it works fine for me. |
Oops, the problem was in PulseAudio. |
is there a way around this? i want to use ogg because its light but i cant make it not loop |
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Godot version: 43caf83
OS/device including version: Linux 5.4.12-1-MANJARO # 1 SMP PREEMPT Wed Jan 15 08:05:08 UTC 2020 x86_64 GNU/Linux
Issue description: Despite the loopback option turned off, a call to
play()
causes the sound to play continuously in a loop.Steps to reproduce:
play()
method on pressing buttonMinimal reproduction project: test.tar.gz
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