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Godot version:
master OS/device including version:
Arch Linux Issue description:
When cross-compiling for Windows with Mono (maybe also without?) on Arch Linux using mingw, I get this error (also tried it with clean build git clean -xqf) Output:
[user@archlinuxgit] $ ./godot_compile
Already up to date.
Mono
Build temporary windows binary
scons: Reading SConscript files ...
Configuring for Windows:target= debug, bits = default
Using MinGW
Checking for `thread_local` support ... supported
Found Mono root directory:/ run / media / user / user / git / mono / dependencies / mono-64Checking for C header file mntent.h ...(cached) no
scons: done reading SConscript files.
scons: Building targets ...[Initial build] Linking Static Library ==> modules / libmodule_gdscript.windows.tools.64.a
[Initial build] Compiling ==> thirdparty / rvo2 / src / Agent.cpp
[Initial build] Compiling ==> thirdparty / rvo2 / src / KdTree.cpp
In file included from thirdparty / rvo2 / src / Agent.h:40,
from thirdparty / rvo2 / src / Agent.cpp:33:
thirdparty / rvo2 / src / API.h:42:10: fatal error: SDKDDKVer.h: No such file or directory
42 | #include <SDKDDKVer.h>
| ^ ~~~~~~~~~~~~compilation terminated.
In file included from thirdparty / rvo2 / src / KdTree.h:39,
from thirdparty / rvo2 / src / KdTree.cpp:33:
thirdparty / rvo2 / src / API.h:42:10: fatal error: SDKDDKVer.h: No such file or directory
42 | #include <SDKDDKVer.h>
| ^ ~~~~~~~~~~~~
compilation terminated.[Initial build] Compiling ==> modules / gdnavigation / gd_navigation_server.cpp
[Initial build] Compiling ==> modules / gdnavigation / nav_map.cpp
[Initial build] Compiling ==> modules / gdnavigation / nav_region.cpp
[Initial build] Compiling ==> modules / gdnavigation / navigation_mesh_editor_plugin.cpp
In file included from thirdparty / rvo2 / src / KdTree.h:39,
from modules / gdnavigation / nav_map.h:38,
from modules / gdnavigation / nav_map.cpp:31:
thirdparty / rvo2 / src / API.h:42:10: fatal error: SDKDDKVer.h: No such file or directory
42 | #include <SDKDDKVer.h>
| ^ ~~~~~~~~~~~~
compilation terminated.[Initial build] scons:***[thirdparty / rvo2 / src / Agent.windows.tools.64.o] Error 1
Compiling ==> modules / gdnavigation / navigation_mesh_generator.cpp
scons: ***[thirdparty / rvo2 / src / KdTree.windows.tools.64.o] Error 1
scons: ***[modules / gdnavigation / nav_map.windows.tools.64.o] Error 1
In file included from thirdparty / rvo2 / src / KdTree.h:39,
from modules / gdnavigation / nav_map.h:38,
from modules / gdnavigation / gd_navigation_server.h:36,
from modules / gdnavigation / gd_navigation_server.cpp:31:
thirdparty / rvo2 / src / API.h:42:10: fatal error: SDKDDKVer.h: No such file or directory
42 | #include <SDKDDKVer.h>
| ^ ~~~~~~~~~~~~compilation terminated.
scons:***[modules / gdnavigation / gd_navigation_server.windows.tools.64.o] Error 1
In file included from thirdparty / rvo2 / src / KdTree.h:39,
from modules / gdnavigation / nav_map.h:38,
from modules / gdnavigation / nav_region.cpp:33:
thirdparty / rvo2 / src / API.h:42:10: fatal error: SDKDDKVer.h: No such file or directory
42 | #include <SDKDDKVer.h>
| ^ ~~~~~~~~~~~~compilation terminated.
scons:***[modules / gdnavigation / nav_region.windows.tools.64.o] Error 1
Ranlib Library ==> modules / libmodule_gdscript.windows.tools.64.a
scons: building terminated because of errors.[user@archlinuxgit] $
Godot version:
master
OS/device including version:
Arch Linux
Issue description:
When cross-compiling for Windows with Mono (maybe also without?) on Arch Linux using mingw, I get this error (also tried it with clean build
git clean -xqf
)Output:
Steps to reproduce:
The text was updated successfully, but these errors were encountered: