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Godot version:
3.2 OS/device including version:
win8 Issue description:
i use a pathFollow to move a obj along a path/curve3d
i animate the movment by changing the > pathFollow > Unit_offset per gd-script.
i need to rotate it with the path in Y direction. PROBLEM 1
therefore i want to use PathFollow > RotationMode > Y
but the object starts spinning (rotating in Y) if i move it per scipt along the path. why?
i tryed everything... cant get it to follow the path and rotate with it... it spins like a helicopter along the path... so, not usable...
this do not happen if change the offset in the editor... just if i change it per gd.script at runtime
in the editor, however, roation is also buggy... but in another way... (try offset at end of path)
PROBLEM 2
so wtf but okay.... i change the PathFollow > RotationMode > to "oriented"
nice - no more spinning helicopter BUT
now the curve (and my obj) tilts along the curve.(to one side only)
and that tilting gets more and more the further i travel along the path. why? whats that?
BTW: the points tilts in $Path.curve.get_baked_tilts() are all 0.
thats also not natural tilting like i read in the docs... it rotates more and more to one side as i travel the path
noting works here... curve / pathfollow and rotation is not usable any way i use it... or i miss a point???? its so simple... i just change the unit_offset per gd-scipt, thats all...
i tryed for weeks now... whats wrong here?
also i cant find nothing about that on the interwebs... strange.... nobody ever used this?
Steps to reproduce:
make a (somewhat complex) path/3Dcurve
change the pathFollow unit_offset per gd-scipt
try the PathFollow > RotationModes
Minimal reproduction project:
The text was updated successfully, but these errors were encountered:
Godot version:
3.2
OS/device including version:
win8
Issue description:
i use a pathFollow to move a obj along a path/curve3d
i animate the movment by changing the > pathFollow > Unit_offset per gd-script.
i need to rotate it with the path in Y direction.
PROBLEM 1
therefore i want to use PathFollow > RotationMode > Y
but the object starts spinning (rotating in Y) if i move it per scipt along the path. why?
i tryed everything... cant get it to follow the path and rotate with it... it spins like a helicopter along the path... so, not usable...
this do not happen if change the offset in the editor... just if i change it per gd.script at runtime
in the editor, however, roation is also buggy... but in another way... (try offset at end of path)
PROBLEM 2
so wtf but okay.... i change the PathFollow > RotationMode > to "oriented"
nice - no more spinning helicopter
BUT
now the curve (and my obj) tilts along the curve.(to one side only)
and that tilting gets more and more the further i travel along the path. why? whats that?
BTW: the points tilts in $Path.curve.get_baked_tilts() are all 0.
thats also not natural tilting like i read in the docs... it rotates more and more to one side as i travel the path
noting works here... curve / pathfollow and rotation is not usable any way i use it... or i miss a point???? its so simple... i just change the unit_offset per gd-scipt, thats all...
i tryed for weeks now... whats wrong here?
also i cant find nothing about that on the interwebs... strange.... nobody ever used this?
Steps to reproduce:
make a (somewhat complex) path/3Dcurve
change the pathFollow unit_offset per gd-scipt
try the PathFollow > RotationModes
Minimal reproduction project:
The text was updated successfully, but these errors were encountered: