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Issue description:
Area nodes have a space override which allows the gravity to be replaced. It works for RigidBody, but not for SoftBody.
Steps to reproduce:
Create a SoftBody within an Area.
Set the Area's Space Override to Replace and change its Gravity Vec.
The SoftBody will not be affected by the Area's overrides.
Minimal reproduction project:
This example project has a RigidBody and a SoftBody. The RigidBody falls to the right because of the Area's gravity override, but the SoftBody falls down. SoftBodyBug.zip
The text was updated successfully, but these errors were encountered:
Godot version:
3.2
OS/device including version:
Windows 10
Issue description:
Area nodes have a space override which allows the gravity to be replaced. It works for RigidBody, but not for SoftBody.
Steps to reproduce:
Minimal reproduction project:
This example project has a RigidBody and a SoftBody. The RigidBody falls to the right because of the Area's gravity override, but the SoftBody falls down.
SoftBodyBug.zip
The text was updated successfully, but these errors were encountered: