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Issue description:
Got Artifacts by baking the Lightmaps for GLES2 with a GridMap. screenshot.png
Steps to reproduce:
Import the glTF 2.0 file into Godot as scene with Light Baking: Gen Lightmaps as import setting to auto unwrap uv2 maps. Export the Scene as tiles.meshlib.
Add following Nodes:
Add WorldEnvironment and Environment with ProceduralSky.
Add GridMap with tiles.meshlib.
Add DirectionalLight and transform the rotation.
Add BakedLightmap change Mode to RayTrace and Quality to High.
Draw a test case in the GridMap and change the extends of the BakedLightmap suitable for the test case.
Click on Bake Lightmaps button.
Godot version:
3.2.1, godot-bin packaged from Arch User Repository.
OS/device including version:
Arch Linux latest 2020-04-06
Kernel version: 5.5.13-arch2-1
NVidia module driver version: 440.64
CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
GPU: 01:00.0 VGA compatible controller: NVIDIA Corporation GP107 [GeForce GTX 1050 Ti] (rev a1)
Issue description:
Got Artifacts by baking the Lightmaps for GLES2 with a GridMap.
screenshot.png
Steps to reproduce:
Import the glTF 2.0 file into Godot as scene with Light Baking: Gen Lightmaps as import setting to auto unwrap uv2 maps. Export the Scene as tiles.meshlib.
Add following Nodes:
Draw a test case in the GridMap and change the extends of the BakedLightmap suitable for the test case.
Click on Bake Lightmaps button.
Minimal reproduction project:
https://github.com/vansoest/GLES2LightmapIssue
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