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Mac error -10810 on exported game #37725
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See #527, |
Thanks for the reply, How can we export in .DMG? I read the doc
But when I exported on the Mac, I still got a .zip file. |
Select DMG in the file type dropdown of the save dialogue, or just add ".dmg" at the end of export filename. |
Exporting to DMG solve the issue thanks a lots! |
#33447 was merged and cherry-picked to 3.2.2, macOS ZIP exports should work now. |
FyI I'm on 3.2.2 stable official, with a blank project, a camera and a cylinder: ZIP export still doesn't work. DMG does work. Contents/MacOS/ : Manually chmod +x the file does make it work... |
There was a regression later on that made it in 3.2.2.stable. |
Godot version:
3.2.1 stable
OS/device including version:
Mac IOs 10.15.2
Issue description:
Hi all, I got a strange issue while exporting my game. Windows/Linux version works great but the MacOs version keep triggering an error 10810 (unknow error). I do not own a Mac so it was pretty hard to understand why the build was failing.
So I manage to get a remote access to a Mac and re-export the project directly with the Godot Mac version (3.2.1 stable). The build fail again. So I try to make it run through the terminal, to see if some fancy errors would pop up but I still got the 10810 message :/.
The problem could probably came from my project, but without any error/warning, I just don't know what to do. I run it directly from Godot and everything was running smoothly :/
Steps to reproduce:
Minimal reproduction project:
I'm really sorry but a minimal project is pretty hard to produce since I do not own a Mac.
But here to source code of the project https://github.com/Levrault/godot-maximilien-adventure and the Mac OS build
https://drive.google.com/open?id=1z7BYik6_3BJM6Qi0E-jqXXLCOYeoV0Cj that fail.
Thanks a lot
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