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Godot Engine 3.2 GLES2 does not support blendshapes #37804
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I just verified in the Godot console that shapeKeys are not supported in GLES2 .. |
i'm just facing the same issue. here is my simple project for demonstrating it. |
@Calinou I think this is a feature request rather than bug unless it's not documented. |
@fire Are blendshapes even technically possible using GLES2? |
Since this is a part of Godot Engine 3.2 and there is nothing we can do except implement the GLES2 blendshape proposal, I'm not sure what can be done. Also, I don't think any developers are working on this within the next 6 months. |
in the same pc unity suport blendshapes and .blend files, sorry godot i go to unity |
Software blendshapes are being implemented for GLES2 as we speak 🙂 |
It would be a good implementation, I should not criticize Godot much, that is, I did a course in systems technology and my project to finish was a video game for Android and I presented it in Godot, although I had already worked with the unit, but wanted to test it. |
Godot version:
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OS/device including version:
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Issue description:
Importing shapeKeys from blender 2.82 in gltf 2.0 format or from blender 2.79 with godot DAE shapeKeys don't work.
If possible it would be good to fix it for the glTF 2.0 format in Blender 2.82
Steps to reproduce:
Create 1 cube in Blender 2.82 and add a shape key to deform the mesh
Importing shapeKeys from blender 2.82 in gltf 2.0 format or from blendert 2.79 with godot DAE shapeKeys don't work.
If possible it would be good to fix it for the glTF 2.0 format in Blender 2.82
Create 1 cube in Blender 2.82 and add a shape key to deform the mesh
Export the scene in gltf 2.0 format
check the mesh containing the shapeKey, you will see that it appears, but it does not work.
https://youtu.be/gNXgbOeqHr4
Minimal reproduction project:
cubo_shape_animation_2.82.blend.zip
cubo_shape_animation 2.79.blend.zip
prueba godot rigging.zip
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