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Vulkan: VoxelGI and LightmapGI incorrectly calculating the light for the same object #38020
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CC @clayjohn |
Yea that looks like the same issue. I will press reduz about it more, as I still don't understand what is broken and why my PR fixes it. |
@guilhermefelipecgs Can you still reproduce this in the latest |
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The bug is still there (VoxelGI), even worse when entering in orthogonal view now. Peek.2022-02-06.17-33.mp4Minimal reproduction project updated to v4.0.alpha1.official giprobe_test.zip |
On the other hand, looks like the LightmapGI has been fixed. Peek.2022-02-06.17-28.mp4 |
Godot version:
master (495b287)
OS/device including version:
Arch 5.6.4-arch1-1
Issue description:
GIProbe are generating different results depending on the position of the object inside giprobe's cage:
Rotating the object also affects the calc (happens in 3.2.1 as well, maybe is related to #35200):
cube was rotated and rebaked
Steps to reproduce:
I exported a cube with inverted normals from blender.
I setup 3 spot lights for each cube.
Then I bake giprobe with interior on and light intensity to 8.
Minimal reproduction project:
giprobe_test.zip
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