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Godot version:
Tested with 3.2.1 stable and latest master (b0eca58).
OS/device including version:
Archlinux
Firefox 76.0.1
Chromium 83.0.4103.61
Issue description:
Loading the exported html in Firefox or Chromium pins one CPU core to 100% on a black screen for around a minute, then the game starts.
No errors are reported in the console, though there are a few webgl warnings that appear after the delay:
WebGL warning: getBufferSubData: Reading from a buffer with usage other than *_READ causes pipeline stalls. Copy through a STREAM_READ buffer. 2 html5_test.js:7:30378
WebGL warning: drawArraysInstanced: Buffer for uniform block is smaller than UNIFORM_BLOCK_DATA_SIZE. html5_test.js:7:247343
This delay is not present in the same project after switching to GLES2.
Steps to reproduce:
Export a simple project to HTML5
Start a local server (e.g. python -m http.server 8000.
Visit the exported html in a browser (e.g. at localhost:8000/html5_test.html).
Godot version:
Tested with 3.2.1 stable and latest master (b0eca58).
OS/device including version:
Archlinux
Firefox 76.0.1
Chromium 83.0.4103.61
Issue description:
Loading the exported html in Firefox or Chromium pins one CPU core to 100% on a black screen for around a minute, then the game starts.
No errors are reported in the console, though there are a few webgl warnings that appear after the delay:
This delay is not present in the same project after switching to GLES2.
Steps to reproduce:
python -m http.server 8000
.localhost:8000/html5_test.html
).Minimal reproduction project:
html5_test.tar.gz, just a cube and a camera.
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