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[TRACKER] Ray casting related issues #39876

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14 of 17 tasks
Xrayez opened this issue Jun 27, 2020 · 2 comments
Open
14 of 17 tasks

[TRACKER] Ray casting related issues #39876

Xrayez opened this issue Jun 27, 2020 · 2 comments

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@Xrayez
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Xrayez commented Jun 27, 2020

Godot version:
3.2, 4.0+

Issue description:
I've been seeing various raycast issues popping up here recently, some of them share a lot of similarities so it's worth to track and potentially discuss those issues in a holistic way, and perhaps pin-point some duplicates.

Tasks

  1. bug confirmed topic:physics
  2. bug topic:physics
  3. bug topic:physics
  4. documentation enhancement topic:physics
  5. bug topic:physics
  6. bug topic:physics
  7. bug topic:physics
  8. discussion
  9. breaks compat discussion topic:physics
  10. bug confirmed topic:3d topic:physics
  11. discussion enhancement topic:3d topic:physics
  12. enhancement topic:editor topic:rendering usability
  13. bug topic:physics
  14. discussion topic:physics
  15. bug topic:physics
  16. bug topic:3d topic:physics
  17. discussion enhancement topic:3d topic:core

Connections

#37736, #38343, #38873, #39859: all report inconsistent collision results. #38343 provides a table of various entering/exiting/internal conditions for different shapes.

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