-
-
Notifications
You must be signed in to change notification settings - Fork 21.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Error on project close (Segfault in /usr/lib/nvidia-304/libnvidia-glcore.so.304.131) #3998
Comments
Just to clarify, does the editor crash (like mentioned in the tittle), or does it only prints that error? |
Sometimes it crashes, maybe it is again a unity issue. I will make a quick test with XUbuntu Update: Is there a way to see what makes godot crash? |
@AlexHolly ~ Yes, it is called a "GDB backtrace". You might want to search a bit, it isn't too hard 😄 . |
Yes, I already tried with "GDB backtrace" but I always get a No stack. result. |
@AlexHolly Could it be that you are debugging the project manager and not the editor? If that's the case, you can run the editor from gdb like this:
|
You are right now the No stack message is gone. This is the output on resize the running game -> game crashes with unity, engine still running
Is this right? Does it show something that could help? Should I (re)open one of the unity issues? |
The output shows that you used |
The game crashed and not the engine how can I show bt without using ctrl+c? Or is it only possible to show the engine errors? Freeze on engine resize
|
Sometimes it is also crashing on XUbuntu #0 0x00007ffff3613bd9 in ?? () |
It crashes in your driver, so I guess your GPU does not support OpenGL 2.1+. Can you run |
OpenGL vendor string: NVIDIA Corporation |
I don't know why but it looks like I had an old driver selected. I recently made an update and expected to have the most recent driver... So the first quick check looked fine. Is there a documentation on gles2 errors with old drivers? |
In some old GPUs using nvidia driver (i had this happen on a 9400 gpu), I noticed Godot crashes when the window is resized (or game window is resized). I could not find anything related to Godot as it seems to be related to the video driver running out of memory or something like that. I will leave this open but don't get your hopes up on it getting fixed. |
It's running very stable right now with nvidia 340.96 driver. I had some legacy driver selected, I think it was <=304.131 On Ubuntu 14.04 http://askubuntu.com/questions/451221/ubuntu-14-04-install-nvidia-driver This issue got a bit messy the initial issue was about errors that are shown on closing the editor.
|
It's better to use another issue for those as they are not related. Closing this one as the initial issue (segfault) was fixed. |
Operating system or device:
Ubuntu 14.04 Unity 64-bit
Issue description (what happened, and what was expected):
WARNING: cleanup: ObjectDB Instances still exist!
At: core/object.cpp:1904.
ERROR: clear: Resources Still in use at Exit!
At: core/resource.cpp:357.
Steps to reproduce:
I also get this error on
The text was updated successfully, but these errors were encountered: