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I wanted to report a bug related to a crash that happens only in the release version of HTML5 and it seems that other export releases also happen (so we were watching with my group).
I don't know the bugs, I didn't know how to see the bugs in a release version of html5, sorry about that.
In the debug version I didn't make the bug happen.
Duplicate of #28922. Check your code for possibly dangling Variants, as these are only fixed in debug builds as of 3.2.2. (The master branch has been refactored to include a dangling Variant fix that also works in projects exported in release mode.)
Godot version:
3.2.3.rc1.official
OS/device including version:
GLES2 / Linux (KDE Neon)
Issue description:
Hello, everybody! (Sorry for my english)
I wanted to report a bug related to a crash that happens only in the release version of HTML5 and it seems that other export releases also happen (so we were watching with my group).
I don't know the bugs, I didn't know how to see the bugs in a release version of html5, sorry about that.
In the debug version I didn't make the bug happen.
Steps to reproduce:
Play the release version (Sometimes crashing)
Here a video:
https://youtu.be/th9VveK1gUU
Minimal reproduction project:
Crazy Crabs - HTML5 - v1.1.2 (release).zip
Crazy Crabs - HTML5 - v1.1.2 (debug).zip
Code.zip
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