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Godot version:
v.3.2.2.stable.official
OS/device including version:
macOS Catalina 10.15.5 (19F101) MacBook Air (Retina, 13-inch, 2018) Intel UHD Graphics 617 1536 MB Confirmed on both GLES2 and GLES3
Issue description:
Animating a node with a tween with a duration of 0 causes the node to disappear. I expected it to just animate instantly.
Steps to reproduce:
extends ColorRect func _on_Timer_timeout(): $Tween.interpolate_property(self, "rect_position", null, Vector2(100, 100), 0) $Tween.start()
Minimal reproduction project:
tween.zip
The text was updated successfully, but these errors were encountered:
Still valid in 60dcc4f Might be some bug with interpolaters. The easiest fix would be a special case for 0 time interpolation.
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Successfully merging a pull request may close this issue.
Godot version:
v.3.2.2.stable.official
OS/device including version:
macOS Catalina 10.15.5 (19F101)
MacBook Air (Retina, 13-inch, 2018)
Intel UHD Graphics 617 1536 MB
Confirmed on both GLES2 and GLES3
Issue description:
Animating a node with a tween with a duration of 0 causes the node to disappear. I expected it to just animate instantly.
Steps to reproduce:
Minimal reproduction project:
tween.zip
The text was updated successfully, but these errors were encountered: