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preload()
Godot version: v4.0.dev.custom_build 5ba46dd
OS/device including version: windows 10
Issue description: preloading the current script doesn't show any errors.
extends Node2D ## current script path = res://Node2D.gd var s = preload("res://Node2D.gd")
The text was updated successfully, but these errors were encountered:
Since #67714, it's actually a feature. A script can preload itself, then compare the type. So this code works:
# res://A.gd var SelfClass: = preload("res://A.gd") func _ready() -> void: print(is_instance_of(self, SelfClass)) # true
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Godot version: v4.0.dev.custom_build 5ba46dd
OS/device including version: windows 10
Issue description:
preloading the current script doesn't show any errors.
The text was updated successfully, but these errors were encountered: