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High velocity on move_and_slide causes OS freeze #41480
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How much memory do you have? It uses 9.6GiB for me on Linux, but despite running at max CPU does not appear to crash or freeze beyond printing a lot of:
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Fixed by #41123. |
Fixed by #41123. |
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Godot version:
3.2.2
OS/device including version:
Windows 10
OpenGL ES 3.0 Renderer: GeForce GTX 1650 SUPER/PCIe/SSE2
Issue description:
OS freezes after the velocity of the player gets big
Steps to reproduce:
Open the project below and run it (i would press esc before everything gets slow or you will have to force shutdown your pc)
Minimal reproduction project:
Project.zip
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