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High velocity on move_and_slide causes OS freeze #41480

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thegamerx1 opened this issue Aug 23, 2020 · 4 comments
Closed

High velocity on move_and_slide causes OS freeze #41480

thegamerx1 opened this issue Aug 23, 2020 · 4 comments
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@thegamerx1
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thegamerx1 commented Aug 23, 2020

Godot version:
3.2.2

OS/device including version:
Windows 10
OpenGL ES 3.0 Renderer: GeForce GTX 1650 SUPER/PCIe/SSE2

Issue description:
OS freezes after the velocity of the player gets big
image

Steps to reproduce:
Open the project below and run it (i would press esc before everything gets slow or you will have to force shutdown your pc)

Minimal reproduction project:

Project.zip

@Meriipu
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Meriipu commented Aug 24, 2020

How much memory do you have? It uses 9.6GiB for me on Linux, but despite running at max CPU does not appear to crash or freeze beyond printing a lot of:

ERROR: instance_set_transform: Condition "Math::is_nan(v.x)" is true.
   At: servers/visual/visual_server_scene.cpp:601.
(0, -nan, 0)

@lawnjelly
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Fixed by #41123.

@thegamerx1
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thegamerx1 commented Aug 24, 2020

How much memory do you have? It uses 9.6GiB for me on Linux, but despite running at max CPU does not appear to crash or freeze beyond printing a lot of:

ERROR: instance_set_transform: Condition "Math::is_nan(v.x)" is true.
   At: servers/visual/visual_server_scene.cpp:601.
(0, -nan, 0)

I have 8GB of ram I get different errors on console
image

Edit: for some reason it doesnt crash my pc anymore and after some time it prints the same errors as you

@akien-mga akien-mga added this to the 3.2 milestone Aug 24, 2020
@akien-mga
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Fixed by #41123.

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