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Vulkan: Dynamic VoxelGI is not working #41642

Closed
Tracked by #55328
Alexia-AT-Digitecnology opened this issue Aug 31, 2020 · 2 comments
Closed
Tracked by #55328

Vulkan: Dynamic VoxelGI is not working #41642

Alexia-AT-Digitecnology opened this issue Aug 31, 2020 · 2 comments

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@Alexia-AT-Digitecnology
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Alexia-AT-Digitecnology commented Aug 31, 2020

**Godot version: 4.0 git commit f10c381

OS: Archlinux latest (Nvidia GTX 1060/64 GB RAM/Intel Core i7)

Issue description: When i make a project that use a baked GI floor and dynamic cube with emissive red light dynamic GI and bake the GI the dynamic GI doesn't work.

Steps to reproduce:

  • Create a new project
  • Make a floor with a material (white for example)
  • Make it gi baked
  • Add a light
  • Make a cube and add a red material and emissive color with an intensity 5.0f
  • Make it GI dynamic
  • Add a GIProbe
  • Bake the GIProbe
  • The dynamic GI Cube doesn't work (the emissive doesn't work and does not get reflected to the floor.

Minimal reproduction project: In attachments
MyTestProject.zip

@akien-mga akien-mga added this to the 4.0 milestone Aug 31, 2020
@Alexia-AT-Digitecnology
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Same error persist with VoxelGI element in Godot_v4.0-dev.20210820_linux.

Attachment in message:

MyNewProject.zip

@Calinou Calinou changed the title Dynamic GIProbe is not working in Godot 4 Vulkan: Dynamic VoxelGI is not working Aug 25, 2021
@Calinou
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Calinou commented Nov 28, 2021

I can't reproduce this on 4.0.dev.custom_build [52b7d5f] (Linux, GeForce GTX 1080). Closing.

dynamic-voxelgi.mp4

@Calinou Calinou closed this as completed Nov 28, 2021
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