You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I need to temporarily remove the software object from the scene tree.
After I removed it from the stack I created, an error was reported on the console for each frame.
content is as follows:
ERROR: get_global_transform: Condition "!is_inside_tree()" is true. Returned: Transform() At: scene/3d/spatial.cpp:268
The text was updated successfully, but these errors were encountered:
The error occurs for each frame when the soft body's spatial_attachment is not in the scene tree:
godot.windows.tools.64.exe!Spatial::get_global_transform() Line 268 C++
godot.windows.tools.64.exe!SoftBody::_update_physics_server() Line 419 C++
godot.windows.tools.64.exe!SoftBody::_draw_soft_mesh() Line 440 C++
Godot version:
3.2.3.stable.official
OS/device including version:
GLES2 windows7
Issue description:
I need to temporarily remove the software object from the scene tree.
After I removed it from the stack I created, an error was reported on the console for each frame.
content is as follows:
ERROR: get_global_transform: Condition "!is_inside_tree()" is true. Returned: Transform() At: scene/3d/spatial.cpp:268
The text was updated successfully, but these errors were encountered: