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Enhanced 2D and 3D particle system & tooling #4250

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ghost opened this issue Apr 6, 2016 · 2 comments
Closed

Enhanced 2D and 3D particle system & tooling #4250

ghost opened this issue Apr 6, 2016 · 2 comments

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@ghost
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ghost commented Apr 6, 2016

It's a wild suggestion so feel free to ignore, but having more types of particle emitters would probably be cool. (It's also weird there isn't already a ticket for that, but I guess good particle effects are generally underestimated in games.)

Like beam emitters with startpos, endpos, trails, trail-fading, beam-fading and intense and zappynes (like for lightening bolts) parameters, or mesh emitters.

For example, check out this video.

As for the editor, a tool/stamp to group emitters would be awesome where included emitters could auto-inherit some parameters like lifetimes from. Imagine that for explosions, where you typically have fire, sparks, smoke and debris particles.

Note that I'm not even using Godot atm; I just think it would be a really cool feature to have for a game engine and it's probably a PITA to add manually afterwards. So if you got the time and motivation, why not.

@akien-mga akien-mga changed the title Enhancement: Enhanced 2D and 3D particle system & tooling Enhanced 2D and 3D particle system & tooling Apr 6, 2016
@HeartoLazor
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+1 on this, I implemented non linear beams with collision support on my game using polygons + raycast
https://gfycat.com/DrearyMadeupBlobfish
But I would love a similar solution with particles and collision like the unreal one, also should be less resource intensive than my approach

@KoBeWi
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KoBeWi commented May 28, 2020

Proposals on this repository are being closed. This issue was already linked in the particles proposal: godotengine/godot-proposals#815

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