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When you export an executable and run it in a valid Godot project directory, the executable will ignore the project.binary from its pck and use the projects project.godot instead.
Minimal reproduction project:
Same as in #38747
Notice how the issue is fixed when you move the executables to another directory.
The text was updated successfully, but these errors were encountered:
Godot version:
3.2.3 / a4548a0
Issue description:
When you export an executable and run it in a valid Godot project directory, the executable will ignore the
project.binary
from its pck and use the projectsproject.godot
instead.Minimal reproduction project:
Same as in #38747
Notice how the issue is fixed when you move the executables to another directory.
The text was updated successfully, but these errors were encountered: