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Could be implemented something similar to what I described in #43238. I've actually implemented an entire VariantResource for this purpose in Goost: goostengine/goost#30.
Looking at #33080, that's basically an editor implementation of VariantResource, just the other way around. 👀
Godot version:
a4f70d7
OS/device including version:
Windows 10.
Issue description:
Try to export
Variant
:This should be possible because it's possible to do in C++, as seen in https://github.com/godot-extended-libraries/json, with
PROPERTY_USAGE_NIL_IS_VARIANT
(which is not exposed to scripting either).See also godotengine/godot-proposals#1740.
Steps to reproduce:
Write this script:
Minimal reproduction project:
godot_export_variant.zip
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