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PhysicalBone 6DOF set/get doesn't check if a property starts with joint_constraints #44320
Comments
Junior job info: The current code uses |
See #44876. |
@madmiraal This issue doesn't have to wait for #44876. This issue is still open for junior job. |
Godot version:
OS/device including version:
Issue description:
PhysicalBone
doesn't check whether the first part of a property is"joint_constraints"
inset
andget
ifjoint_type == JOINT_TYPE_6DOF
godot/scene/3d/physics_body_3d.cpp
Lines 1712 to 1866 in 0762484
godot/scene/3d/physics_body_3d.cpp
Lines 1868 to 1938 in 0762484
Steps to reproduce:
Change
PhysicalBone
toPhysicalBone3D
for Godot 4.0Minimal reproduction project:
See above
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