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BakedLightmap Crash #44760
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This will likely be fixed by #44628. |
Looking at the stack trace, it seems like the crash is coming from the voxel light baker. So it probably crashes when using "capture" data even after merging #44628. @zoomercamps Do you have a project that can easily reproduce the issue? The crash is likely caused by a corner-case in the triangle plotting code, so without the same geometry I can't reproduce it. |
@zoomercamps Bump 🙂 See the above comment. |
No answer, so closing. |
Godot version:
3.2.3
OS/device including version:
Godot Engine v3.2.3.stable.official - https://godotengine.org
OpenGL ES 2.0 Renderer: Intel(R) Iris(TM) Plus Graphics 655
OpenGL ES 2.0 Batching: ON
Issue description:
Every time I try to bake lightmaps the IDE crash suddenly. I'm trying on Windows OS and Mac OS, with the same result.
Backtrace
Steps to reproduce:
Click on "Bake Lightmaps"
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